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Environment Props
Part of collaborative project done with Logan Dwight. I was responsible for the prop design while Logan was responsible for the building design. All assets were custom textured with our own photographs of Burlington, VT. The first shot is of the assets and texture maps that I was responsible for followed by screenshots of the constructed environment in the Unreal Engine.

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Zombies
Student game created in my junior year at Champlain College where I played the role of lead artist. I was responsible for task and time management, the art bible, concept art, character modeling, and animation. The following is a video of the gameplay highlighting the animations I did followed by the character wireframe and some props I created for the game.
