home

—
  • Designs
  • Animations
  • Digital Sculpts
  • Game Art
  • Illustrations
—
  • Yay Me!
  • Environment Props

    Part of collaborative project done with Logan Dwight. I was responsible for the prop design while Logan was responsible for the building design. All assets were custom textured with our own photographs of Burlington, VT. The first shot is of the assets and texture maps that I was responsible for followed by screenshots of the constructed environment in the Unreal Engine.

          Unreal Developement Kit
    • jpeebles_streets_maps
    • jpeebles_streets_01
    • jpeebles_streets_02
    • jpeebles_streets_03
    • jpeebles_streets_04
  • Zombies

    Student game created in my junior year at Champlain College where I played the role of lead artist. I was responsible for task and time  management, the art bible, concept art, character modeling, and animation. The following is a video of the gameplay highlighting the animations I did followed by the character wireframe and some props I created for the game.

    Unity Game Engine      ZBrush
    • zombies_video
    • jpeebles_ZACFYF_turrets
    • jpeebles_ZACFYF_character_model
  • Mountain

    Student game created in my senior year at Champlain College where I played the role of prop artist and 2D artist. The following is a game trailer video followed by some props I created with their texture maps. All textures were hand painted in Photoshop.

    Unreal Developement Kit     
    • moutain
    • jpeebles_MTN_stove
    • jpeebles_MTN_flowers
    • jpeebles_MTN_hand_holds
    • jpeebles_MTN_crate_barrel
    • jpeebles_MTN_tombstones
    • jpeebles_MTN_tiling_textures

© Justin Peebles 2012